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Generals zero hour maps reddit
Generals zero hour maps reddit










generals zero hour maps reddit generals zero hour maps reddit

Once the hatcheries are down, wait for a drone to mutate into a new hatchery, kill it, and you have got the Achievement!Ĭheap Trick For the Final Minute Once you reach the hatcheries, try to focus fire them down as fast as possible while killing of the spawning Zerg. Consider leaving your base right after you have destroyed an attack wave, and leave a few marines in your bunkers, (now might be a good time to send some extra SCVs to auto reapir the bunkers as well). Your initial attack should start before the timer hits 8 minutes. If you're looking to get the "The Best Defense." achievement, try to attack the two nearest hatcheries on the south part of the map as soon as possible, since the strength of the Zerg attacks increase constantly. Simply reinforce your forces constantly and be prepeared to defend your SCVs from small Zergling drops in your base and you should be able to survive the 20 minutes. Remember to constantly make more SCVs until you have around 25 of them, build additional barracks as your economy grows, and keep around 3 SCVs near your bunkers to repair (also use these SCVs to build Supply depots, since they often stand idle). Note that the Zerg has burrowed Zerglings and Hydralisks near each rebel group, so you will need some marines (and preferably some medics) to save them. As the rebel groups appears, it is recommended to move out and save them to add more strength to your army. If you need medics in order to move out, a single barrack with a Tech Lab will do (build Reactors on the rest of your barracks). Medics are very useful if you are planning to go for the "The Best Defense." achievement as well as for saving the rebels. Around 5 bunkers are enough if you are building your defence above the ramp. Placing bunkers is almost vital in Hard and Brutal difficulty, in order to protect your marines from Banelings. Start pumping Marines and place additional bunkers as your marine count grows. The high ground will also give you a small advantage over the Zerg Roaches and Hydralisks, since they cannot attack your bunkers unless they have high ground vision. This is because you will have only half the firepower if you split your army. Unless you are going for the "Hold the Line" achievement, it is recommended to salvage your outer bunkers and establish a base defence above the ramp. You have four Bunkers in total, two at the top of the ramp, and two by the two bridges leading into your base. You have enough SCVs to start your economy, but you'll need to add more. You start in the lower right hand corner of the map, with a well established base.

generals zero hour maps reddit

You can build Bunkers and Missile Turrets starting from this mission.












Generals zero hour maps reddit