

That game’s protagonist, trust fund brat Jason Brody, even managed to find a character arc which is a rare achievement for a videogame. He was a man whose specific brand of insanity was so compelling you couldn’t look away whenever he was on the screen.
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Rook island was a fantastic setting with real personality, full of interesting things to do.

The setting was the star of the show, but the gameplay never quite achieved the same degree of quality.įar Cry 3 pulled it off, however. There was a functioning ecosystem, day/night cycle, and varying weather. What we got from that was a game with many possible protagonists an attempt at a socially conscious story involving African genocide, arms dealing, and blood diamonds and a wonderfully atmospheric African setting. However, in Far Cry 2, Ubisoft decided that the real star of the game should be its setting.

He had a dark ex-military past, his goal was to rescue a damsel in distress, and the islands where he plied his trade existed solely to serve the the relatively novel for the time open-world structure of the missions. He was a game protagonist from an earlier time.
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The Far Cry series has come a long way since the days of Jack Carver and genetically engineered monsters.
